This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Ich habe vor deine Texturen für das UDK zu packen und auf meine Seite UDKR zu laden. Sowohl dein Name als auch deine Lizenz sind in der angehängten ReadMe zu lesen, so wie die, die von *Nobiax schon zusammen gestellt habe.
Just came to say hello and thank you for +devWatching my 3D Animeness work! I appreciate the time you have spent browsing my gallery and hope you had fun!
Damn I just write you another note but broken Internet kill it!
Actually it's just a tiny problem. In 3dsmax2009,I built a model,I did edit the UV channel,I made a texture for that UV,and everything is great.
Then I imported the .ase into content browser,and give the texture to it,and it looks great too.So that means the ase did include the UV information.
However,there is a button called "showing UV channal" in Unreal Static Mesh Editor,It can show the black uv lines in a small square.But nothing shows to me when i click it,my mesh does include a UV channel.